Dark Earth - an Old School Post Apocalyptic Video Game

I've been between houses for a while now, and my plans have changed a fair bit recently so I'm shuffling stuff around and sorting through a lot of my books. My last post about Metanoia had a photo of some of my library packed away in boxes, as well as spilling out of them onto the floor. One of the books visible is the game guide for one of the stories that cemented my love of the Post Apocalyptic genre - Dark Earth.

Released in 1997 by Kalisto Entertainment, Dark Earth was a fantastic RPG that had some pretty impressive graphics... for the time. The backgrounds were fully detailed art pieces that your animated characters moved through - so while there was a high level of disconnect between all the characters and the world itself, it was still a pretty impressive game visually. 

The basic premise of the game was that the old world was wiped out by a meteor shower when a comet passed by close to earth, and most of human civilization was destroyed. Dust clouds were thrown into the air and, baring a few sacred areas, the earth was shrouded in darkness. It wasn't just any old meteor shower though, as the stones from space brought with them a dark power - one the Shankr. The Shankr are a race of dark beings that wish to destroy all, and they're opposed by the Runkas, beings of light that slumber beneath the earth.

So while most of the earth is shrouded in darkness and twisted monsters roam the shadows, there are areas where light breaks through the clouds and reaches the ground below. Thanks to the Runkas, these illuminated areas are safe for human habitation and are the last bastions of humanity, three hundred years after the old world ended.

As the game starts, you play as Arkhan - a Guardian of Fire in the city of Sparta. Your role is to protect the Sunseers, priests that lead worship of the holy light, and ensure that the fires which protect the city from the Shankr beasts never go out. You're caught up in the eternal battle between the light and the dark however, and you find yourself poisoned by the Shankr Archessence - a poison that slowly turns you into a Shankr beast.

Despite your role as a protector of the city, the fact that you're turning into a monster turns most of the cities inhabitants against you. You discover ruins of the old world, harness old world weaponry and discover an ancient organisation and the reason why light pierces the clouds at specific points. You've still got a few old friends, in the Guardians of Fire as well as the Sunseers, but these are few and far between.

You've got to unravel the a plot to overthrow the power structure of the city, discover who is working with the Shankr as well as find a way to cure yourself of the Shankr Archessence before it turns you into a slavering beast. You progress through the game and explore the city of Sparta and the world of Dark Earth, encountering devout yet poor citizens and dastardly rogues. 

It's one of my favourite games, despite how old it is. I'd love to see Dark Earth remade, because I think the world has a lot of potential. There was so much that was left unanswered! You get outside the city, for a very short time, and there's a whole world out there still to explore. There are Wanderers who brave the Darklands, nomadic tribes that travel between the few remaining human settlements to trade and bring news. The battle between the Shankr and the Runkas is eternal and the conflict presented in the game is just between one member of each group, so there's plenty of fertile ground there for further exploration.

If anyone out there is ever looking to purchase an established IP and put some work into it, I couldn't recommend Dark Earth highly enough. It's got a simple set up that's still prevalent to this day, look at Destiny's "Light vs Dark" story, and it could easily be built upon.

Till next time.

Metanoia - Tales of Layers and a Forced Hand

A few years ago I jumped the gun and commissioned a bunch of eBook covers for an upcoming post apocalyptic series that I was... am still, working on. Metanoia -Tales of Forlorn Liberty is a post apocalyptic series that was announced years ago but one that I've never gotten around to actually writing.

I've been world building for a good... three to four years now, and for a series that started out as one that I could just pump out short stories for, it's certainly grown into something a lot deeper and involved. I've always intended to write this series and I'm always working on it, I just got a new text book today that's meant to help me with this endeavor, it's just that it's getting more and more complicated. 

See... I'm one of these people that like layers - in the stories I'm consuming as well as in the stories that I'm creating. It's like I used to say to my dad about digging holes - "what's the point of digging if there's nothing worthwhile down there?" Of course he'd tell me to shut up and dig the damn hole anyway - but that's besides the point. The point is that I like there to be layers of meaning to a story, that's how you create depth and depth is what makes stories stay with people. 

So while Metanoia started out as something simple, it totally spiraled into something complex that has me literally inventing a new style of writing. Which... you know... is not great, when I'm not even that established as a writer. But, you gotta jump in to find out if you can swim in the first place, so why not just jump in the deep end? So anyway, there I am minding my own business and taking my time to add layer after layer of complexity to this series when this happens.

Yeah... some random fan of Weilard's, the artist who drew the covers for me, legit went out and made a goddamn fan page for them! Now, it's hard to be angry at someone who is excited to read your work, but this totally forced my hand in what project I was going to work on next. While I was originally going to write the sequel to Days Too Dark next, I'm now shifting gears and going full speed with the Metanoia anthology.

This is not a bad thing, by any means. There's noting like someone lighting a fire under your arse for motivation - and that's definitely what I needed here. While the world has definitely benefited from the increased complexity that the extra time has allowed for - at some point I'm just going to have to start writing the damn thing. And thanks to this guy, it seems like that time is a hell of a lot sooner than my procrastinating arse had intended. 

Days Too Dark - a Post Apocalyptic Update

Sorry for the massive gap since the last entry, life has a way of happening. I've been working on the digital and physical proofs of my upcoming novel, Days Too Dark, and there have been some interesting complications. Beyond that there's been a massive spanner thrown into my plans in the form of a new girlfriend, so I've been trying to get to know her while also trying to figure out just what the hell I'm going to be doing with myself next year. With all that's going on, I haven't really had much time to do much of anything remotely video game related, which is just...  

For those who've been following, my book, Days Too Dark, will be released next month - just in time for Christmas, so why not buy it as a gift for the post apocalypse fanatic in your family? But seriously though, I have been putting some serious time and effort into it, and it's proving to be a really interesting and challenging project. I've had a great team working on it though, so even though we've encountered more than our fair share of hurdles we always managed to find a way over, or around, them. The biggest hurdle, that we're all going to have to deal with though, is how much I'm going to have to sell it for.

The thing with Amazon is that they're a business and they're looking to make a profit. Shock horror, I know. I'll give you a minute to collect yourself. The point is that they're happy to print my book and sell it for me, but they're going to make damn certain that they'll make a profit on it. Now, this set up isn't that big of a deal for most books - they're simply a cover and a word doc with some fancy formatting. This is an easy sell because because the amount of effort and costs involved on Amazon's part are relatively low, which means they can sell it for a relatively low price as well, but this just isn't the case with Days Too Dark.

My book is an epistolary novel, which means that it's laid out like an actual real world journal and that each page is made to look like an actual hand written journal. Now, some epistolary journals, such as Warday (thanks again Evan C. for the great recommendation) are epistolary novels but set out like a typical book - which is fine. But I wanted something that was more than a normal book, I wanted something that readers could pick up and engage with in a way that revealed more to them about the world they were reading about than just words alone could. Days Too Dark has a story, obviously, but it's also cram packed full of artwork and other artifacts from the world that have been crammed in there. If you just read the story on it's own, you'll get a pretty great story... if I'm allowed to be so humble, but you'll be missing out on a lot of detail. There are details that are placed in the drawings and inserts that give hints to the narrators state of mind, or of the truth of a matter that he's unaware of or simply not willing to write about. 

So I didn't fork out thousands of dollars for artists and graphic designers just for shits and giggles, I actually paid all that coin to create a deeper and more enriching experience for those that read the story. The downside of all this is that I'm not going to be able to charge the same sort of prices as others who sell eBooks and print books on Amazon - not even close. Even with the price differences between eBooks and print books, there's going to be a massive difference. For Amazon to make money on this goliath of a book, which has a full color picture for every page and comes in at over 600mb for the eBook, they're going to have to sell it for a pretty steep price.

Now, straight away that means that I'm going to lose out on some readers - which is fine, I get that. There's going to be a large percentage of people who will see the price of this book, which is published by an indie author, and just refuse to even think about it, and that's cool. It's stupid, but it's cool. If you're comparing this book to *just* a text-based book, then yes - the price does seem absurdly steep. But if you take into account all the artwork and other visual elements that're included, you'll realize that you're getting more than *just* a text-based book.

So you'll pay more but you'll also get more - which always makes sense. I'm also working on a competition with some mates over in the states to give away a few copies of the book as well, but we're still finalizing all the details there so I'll have to keep you posted on all of that. Beyond that, everything is progressing as it should and I'm already looking at the next project that I'll be working on, which thanks to an over enthusiastic fan, has been decided for me. I'll have to tell you about that next time though, because this post has already spiraled into much more than I'd originally intended.

I was going to write about the new girlfriend, but then common sense came up and beat the shit out of me - who wants someone writing about them on the internet when you've only been dating a month? Madness...

Until next time!

All the Best Shows get Cancelled

I just finished watching season 3 of Dark Matter, and as the trend goes of late, it's been cancelled. I've enjoyed a lot of shows, especially sci-fi shows, that end up getting cancelled after two or three seasons. Beyond the irritation of having to hunt down a new series to get into, it's quite disheartening when you take into account the sort of tripe that gets 10-12 seasons these days.

Dark Matter was a fantastic sci-fi series; a group of scoundrels are forced to work together when they all wake up with amnesia. You could see the sources of inspiration from countless other sci-fi shows in this one, and it really paid off. But, just when the stakes couldn't get any higher...

Stargate Universe only got two seasons, and considering the fact that I've already written a rather long blog post about this series I won't got into it overly much. I'll just say that it's still my favorite series ever, it was the perfect amalgamation of a few different sci-fi shows. It may come back one day, but it's looking like the comics are where it's at for the foreseeable future.

Revolution was a great post apocalyptic series that only got 2 seasons before it was canned, it was all about electricity suddenly disappearing one day and the ramifications of that. I really don't know why it was cancelled; it had a young female lead, a great cast of supporting characters around her and it was always action packed. It seemingly had everything it needed, but still it was canned.

Jericho got two seasons before it was canned, but Jericho has a seriously dedicated fan base that pushed for two follow up seasons in the form of graphic novels. I really dug this series, despite how over the top all the Americana was - it had this "small town against the world" feel to it.

Dominion, again, two seasons before it was cancelled. Heaven invades earth and humanity is forced back to a few strongholds, and their only hope of survival is an archangel that sided with them and the Chosen One that walks among them. It had it's weak points in terms of story, and the special effects were always budget, but it was always interesting.

Jeremiah only got 2 seasons, but that was released so many years ago that it barely counts anymore. All the adults are killed and the remaining children grow to shape the world. The creators knew the end was coming so they managed to rush a proper ending in, which was good.

Dollhouse is another post apocalyptic series that saw the end coming, and thus managed to get in a half decent ending. This show had so goddamn much potential that I'm simply stupefied that some jackass decided to cancel it. Body hoping technology aside, this show explored some heavy issues and the cast was superb - this is legitimately a point of confusion for me. 

Defiance got 3 seasons before it was cancelled. This show was about this zany earth where aliens invaded and terraformed the planet, so it's earth but just a little bit different... with alien monsters running around. It was pretty good and had a good selection of species that the cast were comprised of. It wasn't always top notch but it was always original. 

Outcasts got a single season before it was cancelled, and this one is a damn shame. Earth is becoming uninhabitable and so humanity is colonizing this distant planet, but it's not as uninhabited as they first thought. A great setting and an interesting cast of characters played by some A-grade talent, I was keen to see where this show would go.

Zoo is another one that I've just found out got cancelled after three seasons. I wanted to avoid this one at first, it looked ridiculous, but a mate on Twitter talked me into it and it turned out to be a lot of fun. Just when it was getting good, boom. Just like with Revolution; Billy Burke and the post apocalypse don't mix.

This list goes on, and I could sit here all night going on about how many times I've been let down by a great series being cancelled... but I wont. At best you can take this list as a suggested watching list. While you're waiting for the next season of Game of Thrones, The Walking Dead or Westworld to start, hunt down a few of these and give them a watch. They may not last long, but they're always worth the effort. 

A Writing Update

Sorry for the lack of posting over the past few weeks, I've become strangely busy of late. 

Beyond the fact that I managed to complete the first draft of an entire project last month, one month ahead of Nano, I've also been trying to decide which project to start next. I've also been studying and practicing for my TESOL assessment and there's a tiny Taiwanese woman who keeps trying to kill me, for some reason...

So, I've been busy - but it's always been the good and productive kind of busy. I tried to play a video game and I couldn't, it felt like a waste of time. You know you're in a productive state of mind when something like that happens.

The two projects I could chose from were sort of neck and neck, and they're in the same setting but I decided to go for the bigger of the two. This will be book two to the book I'm about to release, so it makes sense to get a start on it as soon as I can since I know how slow and pedantic I can be. The other project was a much smaller side story to this trilogy, I may still do it down the line but it's just not necessary at this point. Better to focus on the main event and get it out and done with, that's where the action is. 

I've really got to learn to be smarter with my time and money, that's one thing getting this first book together has taught me. I am an absolute dunce when it comes to time management and finances and I need to get better if I plan on staying in this industry. I suppose you've got to make stupid decisions at the start so you can make smarter ones down the line, it's all about the learning process... and all that jazz. 

So my plate is kind of full and I'm trying to decide what I'm going to be doing next on a number of fronts. Not all of these decisions are as simple as choosing which writing project to start next either, so hence the blog has suffered. Sorry about all that, my bad. 

I am looking at getting the new Fallout board game though, I'm strangely excited by that. I've been meaning to lean into my nerdy side a bit more recently, it's a part of myself that I've rejected and ignored for far too long. There's a few people I know that can just enjoy whatever they want, however ridiculous, and I kind of envy them that ability. Board games and other aspects of nerd culture are just two things that I've always wanted to get more into but never managed to allow myself to do. It probably sounds stupid, but it'll make sense in a few weeks for anyone who reads this upcoming book.

On another note, this diet I've been on for the past three weeks has been paying off big time. I am seeing some seriously fantastic returns for the amount of effort I'm putting in, and once my six weeks are up I'll be able to tell you all about it. I'm still taking it easy because of my back, and I'm learning what I can and can't do these days, but at the gym I'm reaching the maximum weight that the machines have. There comes a point where you've got nowhere to go beyond just upping the reps you're doing, and so pretty soon I'll have to head back to the free weights. I'm just hoping that everything is in place and stable before then. 

Beyond that, my book is nearing completion and I've been doing the old back and forth with the graphic designer on the other side of the world. We're only awake at the same time for a few hours each day, but we're hammering through it to get it done. It's still looking good for a release this year, I just hope that everything stays on schedule for that to happen. I'll let you all know when the exact release date is when we're closer to completion, there's all this complicated behind the scenes business these days. Multiple platforms to release on, marketing and advertising, networking, all these different fields that I know nothing about but which I'll have to master at some point. 

Ah well, it's all part of being a writer.

The Last of Us 2 Looks Amazing!

So a trailer for The Last of Us 2 has been released, and I for one think it looks fucking badass. I like that we're seeing a cast of new characters and we're already getting hints of new conflicts. There was some serious religious overtones in the trailer, so I'm thinking we're going to see a fair amount of intolerance in the next game. At this point though, I don't even care if Joel or Ellie never appear again - I just want to play as *that* chick.

I don't know who she is or where she comes from, but I *want* to know! I don't know where she's gotten the food to be that goddamn rig in a post apocalyptic world, but she is a fucking machine! And it works too, she reminds me of Scarlett Johansson's Major from the live action Ghost in the Shell - she's this bulky warrior who just stomps around. You would not want to get into a fist fight with this chick because chances are that she'd just decimate you and all your friends. I really hope we get the chance to play as her, she's got this physicality that would let her go toe to toe with any Hunter.

I'm quite interested in these other two characters as well, they were both named and they're both Asian. For all the praise the first game got for inclusivity, there were no Asians on the roster, so it looks like Naughty Dog are getting on top of that right off the bat. With all that's being going on in Hollywood lately, with titles like Aloha, Iron Fist, Ghost in the Shell and Great Wall screwing over Asian American actors in favor of white actors, it makes sense from a casting perspective.

The young boy's hesitance to cut the warrior woman down, and his line "but she's one of them" could potentially mean Naughty Dog have written the absence of Asians in the original TLoU into the story. It's possible that where they were blamed for the cause of the Cordyceps Virus and ostracized by others, and that's why we never saw them in the first game. Or maybe it's got nothing to do with race and this warrior woman is just part of some group that nobody likes, I don't know. The powers that be have said that the second game will be about hate, and we already know there's a high level of religious intolerance, so some sort of race-based conflict it's not beyond the realm of possibility. 

Of course, not even a day after the trailer was released people have been writing articles about how it's far too violent and how it's disturbing that women are involved in the violence. The fact that two men are killed is overlooked and the focus is brought around to the broken arm of one woman, and the smashed in skull of another. Killing is fine as long as it's straight white men doing the dying, apparently, but we can't have women or children getting hurt. Never mind the fact that this is a post apocalyptic world where there are raging mushroom zombies that eat people... and humans that eat people... and humans that kill children because they're ordered too... and humans that try to kill children because they're sca- okay, you get it. It's a crapsack world, is what I'm trying to say.

I don't want to spend too much time raging about this topic again, except to say that this stops being an issue when you stop trying to make The Last of Us into something that it isn't. The world has gone to shit, but there are still good people out there and sometimes they have to do terrible things to get out alive. Stop trying to politicize it and spin it so that it reinforces your pre-existing views, just let it be its own thing. If you twist it and make it less dark then the overall story will suffer for it, the emotional pay off at the end is linked to the amount of risk involved in getting there.

A lot of people die in post apocalyptic stories, and even more get hurt, this is because they're not meant to be nice stories. They're tales of hardship and struggle and about making it through to the other side against all odds, the pay off is only worth it if the danger is real and the cost is high. Nobody cares that you walked across a field of daisies, but if there were ten Clickers and a Bloater on that field of daisies then that's a story that people are going to get invested in.

Anyway, I'm damn keen to see where they take this narrative. That warrior woman looks like she doesn't take shit from anyone, I'm sure she'd make for a powerful and conflicted protagonist. Maybe we get to see Joel and Ellie again, maybe not, but from the looks of things it seems like we'll be in good company either way. 

My Post Apocalyptic Project

So I was meant to come home and start working on my secret project tonight, but while at the gym I ended up talking to this lovely woman... until 1:30am. So, obviously nothing much has or will be written tonight. However, I will be damn sure to get at least a blog post out!

I have big news in relation to my upcoming book; after an overly long time of faffing about - it's now all in the hands of the graphic designer who will be putting it together for me. This is the last stage of the project, I can't even edit it any more. This  fact alone is terrifying the shit out of me. Just to give you some context, here's a pic from my computer. 

March 2011 is the earliest copy I've got, but I know I started this story in late 2010. So that's a good seven years that I've been tinkering away at this story, building and adding to it. Now that it's out of my hands I'm obviously relieved but also freaking the hell out - I've been able to work with it for so long!

Those are some interesting jumps in word count there, each time the story has grown in complexity as I've thrown more and more into it. It's not like I've been working on it for seven years straight either, it's done a lot of sitting around while things peculate.

The thing with this story is, and part of me is screaming that I'm even writing this down, it's mostly based on my life. The original inspiration for the story was a dream I had, and the setting never changed, but the plot has grown over the years as I've dug deeper and deeper into a lot of childhood issues that have left some damage. I don't know when exactly, but at a certain point it stopped being just a story and became an outlet for me, a way to deal with some of the stuff I'd been through while growing up.

The main character is based on me, but he's not me. It's a worse off, never tried to fix himself, version of me. My worst case scenario, if you will. I don't know why I even though it possible to write a story about myself and keep that fact a secret, but I've been operating under that delusion for a few years now. But I've been looking at the artwork... and there's pictures of me in there and there's just too many anecdotal stories for readers not to notice something was going on. 

I think I needed to tell myself that I could hide the fact that it's based on my life, but this close to release I can't maintain the lie anymore. The vast majority of characters in this story are based upon people I know, and the vast majority of situations are real events that have happened. The world didn't end though, well... not for you lot, so you're going to have to use some common sense to figure out which parts of the story are true and which are fiction. I think you'll be surprised by the ratio, however.

You don't end up in therapy, for three years, if everything went as it should have. There are going to be some characters in this story who are not shown in the best of lights, and the protagonist is definitely one of them. He's just at the start of his journey though, so cut him some slack.

For other people who don't like how they're portrayed in the story, well... take comfort in the fact that you had an impact on my life, even if it wasn't for the best. I'm not out to get anyone specifically, I should clear that up, but certain individuals are going to get called out for certain things they've done in the past. How they chose to take this is up to them... 

But, to end things on a lighter note - I've got something of an announcement. To kick off the count down to completion, and hopefully, subsequent release - I'm doing a cover and title reveal! 

Days too Dark is the name of my upcoming novel, it's a Post Apocalyptic Log set after the world was plunged into darkness. It's an exploration of the narrators background as well as the end times - and why the former makes him so suited to the later. This is his actual journal mind you, so it's going to be jam packed with his scrawled writing and there's some fantastic artwork in there from a few very talented artists. 

What this means though, is that I had to get creative with the cover. He can't have an awesome picture of himself standing outside some ruined building, the tattered remains of civilization scattered about, because this is his actual journal. It's got to look like something that a person would be writing in after the world ends! So this is what I came up with... I managed to get a little creative with the symbolism, and I get that it's not the most flashy cover but it meshes really well with the overall project. 

There's still a little way to go before I'm ready to announce the release date, but I figured that I'm all giddy with excitement so I'd give an announcement.

So that's it! What do you all think?

Politics and Writing

Sorry for the radio silence recently, I've been swamped with a few projects all coming to a head at once. I'm having to pick up some slack in several locations for a really massive project that is nearing completion, and as annoying as that is I've actually learned a lot from the experience so it's not all bad. But it signifies that some changes are needed, I can't keep going like I've been going. 

In other news; I've been pumping out a metric shit tonne of words recently, for a project that I'll be releasing early next year some time. Besides that, I've been doing a final edit of the big one that will be released before the years end, as well as planning what I'm going to write for NaNo WriMo. I've been planning to do this challenge for years now but every year something pops up and I miss the chance, so this year I've been planning ahead.... and that's where the trouble started.

I had this idea for a Dystopian story.

See, in terms of the political spectrum, a Dystopia is often a Right-leaning government oppressing individuals who are more Left-leaning and progressive. The Handmaids Tale is a great example of this; women's rights are swept away as a Christian totalitarian government takes over the United States and calls itself 'Gilead' for some reason... it's all very inspiring for the modern day feminist movement, and there have been rallying cries of how it's a tale that needs to be told, and how gosh darn relevant it is in the era of Donald Trump.

And that's all fine, but...

People on the Left aren't the only ones who can experience a Dystopia - it's not a genre that's bound to any one view point or ideology, here - I'll rip a description straight from Wikipedia.

"A dystopia is a society characterized by a focus on that which is contrary to the author's ethos, such as mass poverty, public mistrust and suspicion, a police state or oppression. Most authors of dystopian fiction explore at least one reason why things are that way, often as an analogy for similar issues in the real world. Dystopian literature is used to "provide fresh perspectives on problematic social and political practices that might otherwise be taken for granted or considered natural and inevitable"

A Dystopia can be experienced by anyone, it's all relative. One man's utopia is another man's dystopia. For a long time, the focus has always been on how bad things could get if the Right gain too much control, but that's not the only Dystopia out there. What would a Dystopia *for* Right-wingers look like?

That's what I was going to explore, and I was going to grab a bunch of different ideas and current fears of people on the right and make this world that would be horrifically alien to them.

  • Sexbots - it's been popping up more and more lately, this is an absurd topic that has people from all walks of life freaking the fuck out.

  • Equality run rampant - Straight White Males have had generations of privilege, now they've entered an age where they're paying off that debt.

  • Feminism and Islam - because I felt like ruining my entire life by making fun of this team up.

  • Universal Income - because if we're getting laid without effort, why not get paid without effort as well? Another topic that people are talking a lot about.

  • New World Order - Globalism run rampant to the point of there being no borders anymore, the Right-winger's worst nightmare.

  • Self Grading College Degrees - because how couldn't this absurd trend cause problems?!

I had a vague idea of what the plot would be, it was going to be about this guy who is more white than most people can be in this world, and he's an ex-serviceman looking to find a partner despite a few issues he's got. Men don't marry anymore because divorce courts are so in favor of women and instead they just bang sex robots. Women have taken over the workforce but since they're allowed to self grade they're mostly totally unqualified and the global economy starts to crash as men simply bow out and women under-perform too much to be able to handle it. The worlds population is down below 3 billion, despite it being 2100 or something like that, people just aren't having kids anymore. Men don't want the risk and the burden while women put their careers ahead of children and see motherhood as a joke.

The protagonist would see all the issues with this ailing society and seek to end it, by destroying all the sex-robots.

He'd go on some merry adventure until he came face to face with the president of the world, she knows things are failing but she refuses to give up power and go back to the old ways of things, she'd "rather rule in hell than serve in heaven." And just as he's being carted away to jail, to become breeding stock to help boost the dying worlds numbers, he's rescued by a rebel group. They don't plan to stop the government, they just want to let it die so that they can step in and rebuild from the ground up. 

The rebels wouldn't have been pro-male or anti-women or anything stupid like that, just a basic egalitarian group that recognizes that one extreme is no better than the other, and that both groups need one another, that they *are* one another. And the story was going to end with the protagonist walking off into the wilderness with these rebels, not bothering to try and take out the Dystopian government but simply letting it fall on its own, like they inevitably do. 

So that was the idea.... absurd to the nth degree, like all the best dystopias are. 

The thing is, though... I hung out with my cousin and her two girls on Friday, and I got to thinking. Even though I classify myself as a Centrist, there's no way that this story couldn't be construed as Right-wing. And that's the point, obviously, I was going to write a Dystopia that bucks the trend and goes against what people are used to.

What happens when gender affirmative action and safe spaces go too far? Beats the hell outta me, but I'm sure it'd be just as bad as if Nazi's start marching down main street, just for different people. One extreme is just as bad as another. The very fact that it's your idea of Utopia means that it's another person's dystopia, that's how life works.

And so I'm going on a bush walk with my cousin and her two girls, we're talking about Wonder Woman and looking at water dragons and all that good stuff, and I realized that I just don't want to invest so much time and negativity on such a story. It would be a pretty shitty world to live in, but then I don't want to live in world of Nazi's either, and I think that such a book would only give them a stronger foothold in the world.

I'm not here to support either the Left or the Right, I've got a little bit of both in me. I support gay marriage but I also want people to stay the fuck away and not interfere with my own rights. I like a free economy but I also think there should be a safety net for those that need it. I'm all for multiculturalism but I also see the benefits of nationalism... sorry I don't fit into one camp or the other, I'm kind of complex. I find people who support either camp to be like sock puppets, hollowed out and someone else's ideas with someone else's voice.

And everyone thinks Centrists are wishy-washy fence sitters who lack convictions, so what the hell would I know?

But mainly I decided not to write the story because I don't want to be the guy that writes a Dystopian story about how horrible it would be if roles were reversed and women ruled the world... and nose dived it into the ground. As interesting as that story might be, it'd cop so much flak from everyone, everywhere, that I'd be hearing about it until the day I die. And honestly, I don't want my cousin's girls to read that story one day and wonder how I could write something like that when they were already in my life.

I'm not just a Centrist for shits and giggles or to save myself the trouble of having to pick a side, I chose to be a moderate because it allows me to observe. As a writer, I need to be able to step into anyone's shoes and try my best to think like they think, to feel what they feel. I can think as a Nazi one day, and as a radicalized anti-establishment freedom fighter the next. I try to keep my views out of a story when I'm writing it, and instead allow the characters to have their own views. That's kinda hard when you're bringing a viewpoint that's been warped by propaganda and inhereted beliefs. 

I will be the first to admit that I've had some issues over the years, issues with trusting women included. You don't spend three years, and thousands of dollars, on therapy for no reason at all... But I'm trying to move on from all of that, and this story would have been a massive step backwards for me. I'm focused on moving forward these days, and although that doesn't mean I'm ever going to become a flag waving feminist, is does mean that I'm going to try to live with love and respect for others, and treat them how I'd like to be treated. 

Except the characters in my post apocalyptic stories, I am going to make each and every one of their lives an utter fucking nightmare...

 

 

The Deadly Deathclaw!

There are a few aspects of the Fallout series that make it iconic. The campy 1950's era science fiction vibe, the oftentimes comical violence and finally, the various mutations. Alongside the Ghouls and Super Mutants that have been included in each installment of Fallout, we've been terrorized by the inclusion of the Deathclaws. 

Originally developed as replacements for infantry soldiers before the Great War, the Deathclaws are the result of several bouts of genetic engineering. Decades after the Great War, the Deathclaws were discovered by The Master and tinkered with, before being found by the Enclave a century later and tampered with once again. By the time Fallout 4 comes around we've seen various stages of the Deathclaws evolution, but their core identity remains the same - they're apex predators.

Designed to hunt and kill on a battlefield, the Deathclaws use their superior strength, speed and endurance to dominate the wastelands of the United States post-Great War. In the initial decades after the Great War, around the time of Fallout 1, they were seen as a creature of mere myth and legend. As the timeline progressed however, their existence was accepted and they became little more than just another deadly creature that wandered the wasteland.

By the time we get to explore California in Fallout 2, the Deathclaws have been tampered with by the Enclave to become more intelligent. Why you'd make a lethal killing machine more intelligent, I have no fucking clue, but they did it anyway and so the Deathclaws developed the ability to talk. They don't have vocal cords though, so they're just mimicking the sounds that we humans make, which was a nice little detail to throw in there. 

The fact that Deathclaws should logically be the dominant species in the wasteland by almost any standard is made a little more palatable by the fact that they can't actually talk like we can. These featherless parrots may outclass us in pretty much every other category, but hey, at least we've got functioning vocal cords. Although, I'm not certain how comforting that would be while a brood of Deathclaw hatchlings is gnawing on your innards.

There's a hairy variant of Deathclaws around the Chicago area, apparently they developed this fur to better cope with the cold. These one's developed the ability to mimic human speech as well, so maybe that's a trait that all Deathclaws are capable of developing under the right circumstances. The main issue with the Hairy Deathclaws is that everyone points out that Deathclaws are still reptiles, and reptiles are cold blooded so fur wouldn't do anything to help them. Again, I'm not sure how comforting that would be while a Hairy Deathclaw is usingyour corpse like a Tauntaun to incubate its eggs.

The simple fact is that Deathclaws are towering mutants that were genetically designed to attack tanks on foreign battlefields. If they became sluggish at night because they accidentally didn't bask in the sun for long enough then they wouldn't be that big of a deal. Ever had a Deathclaw attack you at night? Pretty terrifying, right? Yeah, let's just assume that the genetic engineers found a work around for the cold blooded aspect of their genome.

Whether by natural processes or by direct human intervention, the Deathclaws have adapted to life in the wasteland. Why they don't absolutely dominate the entire continent, I'll never know. Maybe their birthrate isn't high enough, but that seems unlikely. I get that ever since Fallout 3 they've become little more than dangerous monsters for us to kill, but within the lore of the Fallout Universe the Deathclaws should be a much bigger threat than they currently are.

The only thing that set the ancient humans apart from their more ferocious animal neighbors was their intelligence. I guess you could say that our opposable thumbs played an important role in our advancement, but Deathclaws have those as well! The point is that we were slow, squishy and we had fewer sharp or pointy bits, but we were able to think in a much more complex manner than anything else around us, and thus we dominated.

If those same reasoning powers were given to a 10ft tall lizard monster that's covered in scaly armor, claws, horns and teeth... we would have a serious fucking problem.

Why Stargate Universe is still my Favorite Series

It may not be post apocalyptic, or even close to perfect, but Stargate Universe is my favorite television series. From all the sources it pulls from for inspiration, to the mere timing of it's release, SGU may have only lasted two seasons but it ended up being one of the most influential series that I've ever seen. Hold onto your butts, this will probably be a long one...

Whenever my dad was actually around, we used to watch the original Stargate series, SG-1, together. It ran from 1997 to 2007, so it had a pretty good lifespan as far as Sci-Fi shows go. The second series, Stargate Atlantis ran from 2004 to 2009, and it was as equally campy as the original series. I enjoyed both of these, but this was primarily because watching them was something that I got to do with my dad from time to time. Even when he wasn't around, I'd keep watching them so I could catch him up when he got back from whatever hellish corner of the world he was exploring.

Stargate Universe came out in 2009, and by this point my dad wasn't that interested in television anymore so I ended up watching it alone. The tone of SGU was very different from SG-1 and SGA, it was set in the same universe but it was much darker and a lot more serious. It borrowed a lot from Battlestar Galactica, which had run from 2004 to 2009, in that it portrayed space travel as less than a fun adventure and more of a harrowing journey into the unknown where friends and family can be killed at a moments notice. My dad died around the time I was watching SGU, so it'd be remiss of me if I didn't point out how that influenced my opinion of the show.

The basic premise of the show is that there is this Ancient ship, called The Destiny, that was launched from Earth thousands of years ago. It's mission was to set out into the universe, find suitable planets that could support life, seed them with stargates, and then just keep on travelling for as long as it could. The original intent was for it to be launched unmanned and preform the first leg of it's journey without a crew, who would use the stargate to board it later on. The issue here is that the Ancients figured out how to ascend beyond their physical forms before they were meant to board the Destiny, so the mission was abandoned and the ship continued to travel on it's own. It just traveled through the universe for thousands of years, on auto-pilot, collecting data and seeding planets with stargates.

Skip to the present day, and the humans of the stargate program manage to make a connection to the Destiny, but due to a list of random circumstances that include an exploding planet, they're forced to board it without the proper preparations. This is one of the key aspects of the series that I find appealing, the fact that the vast majority of the crew are not even meant to be there. There's a large military force, because it's still the stargate program, but there's also scientists and civilian personnel. They had to board the Destiny to escape certain death, but it's a ship of alien design that's thousands of years old and they've got no way to get back home.

That's the appeal, they're the wrong people for the job and they're all stranded on this ship. The crew can't even control the ship for a large portion of both seasons, they're just passengers, or stowaways, and they're simply along for the ride. All these strangers are forced together and they have to learn how to get along and work as a team to survive. They clash, a lot, over various differences, but eventually they get their shit together and take control of the ship.

Bringing up the fact that my dad passed away while I was watching this series may have seemed a little left field, but there was a point to that. The series has a focus on characters who have had strained relationships with their fathers, and most of the characters have even lost their fathers. One ran away, another died in a car crash, one had PTSD and was abusive and another actually died within hours of boarding the Destiny. It's just random chance that my own father happened to die while I was watching a series that delved so heavily into the topic. It was definitely a factor that made the series resonate with me.

Now, as with everything else I watch, I watched SGU with a critical eye so I could learn how it worked. Combine this with the fact that I've watched this show at least ten times over, it should be obvious that I'm well aware of it's many flaws. There's a few aspects of the show that I don't like and a few scenes that just seem clunky and are there for false drama. My main issue with the show is that the crew have these devices that allow them to swap bodies with people back on Earth. It's a minor quibble but it's a way for them to stay in contact with Earth and it also allows the people of Earth to interfere with the crew of the Destiny. I get why they did it, it grounded the crew a little and let them have a broader cast to interact with, but I feel it would've been better if contact Earth was something that was held off for a season or two, to really ramp up the isolation. Beyond that, there's a few scenes where characters are just standing around info-dumping and giving blatant exposition.

The problems are few and far between, and even further from deal breakers, mind you. They're just minor aspects of a show that you tend to notice when you've watched it so many times. Besides these few points, the show had so much going for it that I was legitimately shocked that it was cancelled after two seasons. I get that the darker tone wasn't what Stargate fans were used to, but it was in no way a bad show. 

Considering the set up of the show, with random people thrown together and forced to rely on one another to survive, it should come as no surprise that the series boasted some fantastic characters and that the interactions between them were superb. The thing that set SGU apart from its predecessors is that it's characters were all deeply flawed individuals that clash with one another on multiple occasions.

Colonel Everett Young is the leader of the Destiny. He tries to do the right thing and be an example to others, but he makes the wrong decisions sometimes and circumstances begin to take their toll on him. Colonel Young is often caught between two other characters, Rush and Wray.

Nicholas Rush is the manipulative scientist who, while quite brilliant in various fields of science, is more known for his manipulation of people and situations. A pragmatist through and through, he seems to have cast aside most emotional influences in his decision making and goes with the most logical choices.

Camile Wray is a human resources officer who wasn't meant to be aboard the Destiny, she brings a more humanistic element to the leadership trio. While Rush may be cold and calculating, Wray is empathetic and... calculating. Like a lot of the other crew members, she doesn't have an official purpose but she quickly establishes herself as a sort of civilian liaison and becomes a thorn in everyone's side.

There's this great dynamic going in with this trio, where Colonel Young is caught between the brain of Rush and the heart of Wray. Although they often clash, Rush and Wray often join forces and butt heads with Colonel Young about how the ship should be run, since he's military and they're both civilian.

The primary character for the audience's introduction to the situation is Eli Wallace, a 25 year old computer hacker who lives at home with his mother. An absolute slacker with a brilliant mind, he's only on the Destiny because he solved a puzzle and the stargate program kidnapped him. He was dealt a shit hand as a kid and was saddled with too much responsibility, he had to look after others and his own interests suffered as a result. He's unmotivated and juvenile at times, and he doesn't really know how to get what he wants. He grows a lot as a character over the two seasons though and he's the character that I identify with the most.

Mathew Scott is an lieutenant who is fresh out of the training program, so he's just as new to the situation as Eli is. These two hit it off pretty quickly as they each make up for the other's shortfalls. Scott is by no means dumb, it's just that he's focused on the combat and leadership roles, while Eli is really really smart. He's a bit of a ladies man, which causes a few issues with several of the other characters aboard the Destiny.

Chloe Armstrong is the daughter of a senator who died aboard the Destiny on the first day the crew arrived. She does her best to make herself useful throughout the series but she's largely a third wheel beyond her friendship with Eli and romantic relationship with Scott. At a certain point she gets abducted by aliens and she starts to mutate, she becomes super strong and freakishly intelligent. It seemed like the writers needed a way to make her character still relevant amid a roster of soldiers and scientists. It felt a little rushed, but overall it worked.

Tamara Johansen is a medic that is forced into the role of ship's doctor, since she's the only one with any kind of medical training. Like Wray, she definitely brings a human element to the series and she's got one of the more heart wrenching story arcs. She's pretty upbeat in general but life just keeps slamming into her, over and over. I would have liked to have seen where she ended up if the series had continued.

Ronald Greer is the big strong guy of the series, he's a soldier through and through but he's also got a temper that gets him into trouble. He's not a douchebag with a temper though, it's more about him being overly protective and ready to sacrifice himself for others at a moments notice. There's a lot going on with Greer and it just sucks that we only got to see a bit of it before the show was cancelled. 

Finally, my favorite character in the series, Varro. This guy was part of an invading force that tried to take the Destiny, but ended up turning on his side when things got out of hand. Despite his status as an enemy soldier, he eventually earns the trust of everyone aboard the Destiny and becomes an equal crew member. He's a warrior, like Greer, but he's less aggressive and more soft spoken and reflective.

Watching all these characters interact with one another across the two seasons was always interesting, they were thrown into some seriously shitty situations. Everyone has their own idea of what's best for the group, and people clash more often than not. Factions form and conspiracies to overthrow the military rule are put into play, it takes these people a long time to put their shit aside and learn how to work together. When they finally do manage to work together, things start to go a lot better.

At a certain point, deep into season 2, the characters get the chance to return home but they end up turning it down. While they started out doing everything in their power to get back to earth, eventually they figure out that the original mission of the Destiny is that important that they chose to take it upon themselves to take it as far as they can. There's this moment where everyone is deciding if they'll stay or leave, and we see one of the side characters mulling it over in their head. You can see the realization on his face, the fact that nothing he could ever possibly do back on Earth could compare to the work he'd do on Destiny, and he decides to stay. 

I think that's another part of the appeal of the series as well, as much as it's about the human interaction it's also about this universe spanning goal. They're aboard a ship that's seeking the answers to all of life's greatest questions about the universe and our place in it. The characters are dealing with petty politics, personal fears and relationship issues while also seeking out if some kind of god had a hand in the creation of the universe. It's that simultaneous exploration of the ordinary and extraordinary that make the series so interesting.

The creators knew that the show was going to be cancelled, so thanks to the freedom of narrative that science fiction allows, we were sort of given two endings. In one, an alternate version of the crew actually get sent back in time a few thousand years and establish a small colony of humans on a planet, the main crew get to help the descendants of this colony.  We got to see the lives they all lived as they set about trying to build a civilization from scratch, it was probably the best ending the characters could have received.

The second ending, the ending of the series, is less optimistic but far more open ended and allowed for a continuation. The Destiny is about to cross a void between galaxies, and the crew all have to go into suspended animation for a few years so the ship can conserve enough power to make it all the way across. Eli is the only one left out of stasis as he's the only one who can fix the last remaining pod, the series closes with him looking out at the universe and smiling. He might not be able to fix the pod, he might very well die, but the fact that he's travelling through the stars means that it's all been worth it to him.

I was definitely bummed when the series was cancelled, but I've heard that there is a comic series released now that has taken up where the show left off. I'm pretty sure Eli would have survived somehow, especially if the story has continued. I'm pretty keen to get my hands on a copy of the comic, but they're hard to come by in Australia so I'm going to have to get creative. 

So that's it, sorry for the randomly long post about a sci-fi show that was cancelled six years ago and isn't post apocalyptic. Like I said, it means a lot to me simply because of the timing and context it was released into. I still hold out hope that the show will continue one day, but until then I've still got the first two seasons and those comics to track down.