Post Apocalyptic

"That Would Never Happen"

When it comes to Post-Apocalyptic stories, the nay-sayers are pretty quick to point out how unrealistic a scenario is. There’s always some factor or instance that, they think, would undercut the apocalypse and forestall subsequent doom. The problem with this view is that the Post-Apocalyptic genre isn’t stories of the world almost ending, it’s blatantly about scenarios where the world hasn’t ended.

It’s far more likely that the world doesn’t end in some apocalyptic event, that’s a given. If we woke up every day and had to deal with the dread of some random apocalypse transpiring, we’d never get anything done. We wouldn’t have even moved out of our caves, why would we have bothered? The point is that 99.9999% of the time the world will not end, but Post-Apocalyptic stories are about that “perfect storm” scenario where it does. The catastrophic clusterfuck of an apocalypse is found in the insanely infinitesimal.

Nobody cares about an averted zombie apocalypse. One guy gets turned undead in a lab experiment, breaks free and then infects the scientist, the zombies run rampant through the top secret military complex but they’re eventually taken out by special forces, or a nuke… it doesn’t matter. A recently killed woman rises from her grave and hunts down her murderer, but a local deputy sees her shambling corpse and blows her head off then drags her back to her grave and buries her again. The Post-Apocalyptic genre isn’t about how the world is almost destroyed, they’re your simple Action/Thriller/Drama/Horror stories. The Post-Apocalyptic genre is about the cascading failure that does, despite all odds, result in absolute destruction for humanity.

Sure, there’s enough security around highly virulent diseases that the chances of one of them breaking free and causing a pandemic are slim, but this is about the time that the precautions in place juuuust weren’t enough. There’s a crash while the vials are in transport, the vehicle’s containment cases weren’t locked properly, the virus gets out. A fire causes a black out and the old generators fail to kick in, all the doors unlock due to the fire, the virus gets out. A scientist caught his brother sleeping with his wife, he goes to work and thinks “fuck the world” and… the virus gets out.

A lot of small things need to happen for an entire world to collapse, and total ruin could potentially be averted if any of them fail to happen. Go Google those times that the world was nearly drowned in nuclear hellfire because of a flock of birds, or because of some sunlight refracting off of clouds. As difficult as it is for an apocalypse to eventuate, in spite of all the precautions, it’s often in the cracks of absurdity that it slips through.

It’s not about how unrealistic the scenario is, as long as the author has put in the work to make it as realistic as possible, then it’s as realistic as it needs to be. If you’re working on a Post-Apocalyptic story, don’t think of it as destroying a functioning world but instead think of it as creating a destroyed world. Think of how it could happen, don’t get bogged down in all the ways it couldn’t. Sometimes simple bad luck can ruin your life, and it can do the same to the world.

Casualties of the Apocalypse

As much as stories are about stepping into the role of the characters to experience a different life, to instigate some thought into how you’d behave in similar situations, when it comes to Post Apocalyptic stories it’s paradoxically not about you. Because when the world ends, you die. There’s been countless claims that Post Apocalyptic stories are about wish fulfillment, about resetting the world to a “better time” where the “right people” are able to “rightfully take their place”. But the thing is, in a Post Apocalyptic story it’s usually the case that more than 95% of the world’s population has been wiped out. What’re the chances that you’re one of the five or less out of a hundred that survived?* The story isn’t about you, it’s about the people that survived in a world where you didn’t.

I understand how hypocritical it seems for a guy to write this when he’s also written a Post Apocalyptic novel about a fictional version of himself who survived the end of the world… but that actually gets directly addressed in the sequel. So try not to freak out about that apparent discrepancy too much. Also, despite how esoteric this will get, I promise that I’ll try my best to bring it home.

There’s no shortage of people who are so down and out on their lives that they actually hope for some sort of apocalyptic event to happen. They’re so at odds with modern society that they think the end of the world would give them a greater chance of success than just delving into the realm of self improvement. In this way, I can totally understand how Post Apocalyptic fiction could be seen as wish fulfillment. “Screw actually trying to succeed, just burn the whole thing down and let me survive by luck - then, when I’m the best by default, everyone will finally see how truly great I am!”

Yeah, no…

While a zero who survives the end of the world suddenly being forced to step up and make something of themselves can make for an interesting story, it has the potential to enable zeroes to stay as they are. That’s when Post Apocalyptic fiction becomes wish fulfillment. Why try to evolve and improve when you can just sit and hope for the apocalypse? I dunno, maybe because it’s better to be an active participant in your own life, rather than a passive one? Go out and do shit, rather than waiting for shit to happen to you.

Ah, there we go - that’s the link that’ll let me bring all this together.

Season one of The Walking Dead starts off in the ruins of Atlanta, and the show generally sticks to Georgia and Virginia. Jericho is primarily based in the fictional town of Jericho in the state of Kansas. Fear the Walking Dead starts off in California, then they travel down south. Jeremiah is mostly set in Colorado. The Mad Max series is set in the ruins of Australia. The Road takes us through unnamed states in the United States. The Last Ship takes its survivors all around the world.

I know this was a weird list of Post Apocalyptic stories and their settings to rattle off, but there was a point. Unless you’re actually from one of these locations when you watched the show, it probably never clicked that you’re dead in that universe. You’re not Daryl Dixon, Vanessa Van Helsing, or Jake Green. You’re not special. You’re not the hero. You didn’t survive by luck, and you didn’t hide out in some bunker. You just died. You’re one of the innumerable dead digits that shows just how bad the situation is for the characters, that’s it.

Most stories are presumed to occur in the real world, or at least a parallel universe where everything is the same except for the fact that the story is happening. Now, this doesn’t matter that much for most stories because you can watch the show and just assume that a fictional version of you is out there, somewhere, in fiction land. You’re actually in all the CSI’s and Law & Order’s, you were also in Breaking Bad and True Detective, you were just in the far background and never seen. Now, by little more than random luck you might be able to presume you’ve died in said world if your home or place of business is destroyed, but usually your fictional self is fine and dandy and doing what you’re doing. That’s not so much the case with Post Apocalyptic stories.

When the world ends, especially when the story is set within your area, you can safely assume that your fictional self has been killed off. The death-toll of an apocalypse is so bad that they don’t even try to name the dead, they just number them. You become a digit in a statistic. Unless you see a fictional representation of yourself walking through the background of a scene, your fictional self is pretty much a goner. So much like with science fiction stories set in the far future, even when a Post Apocalyptic story is set in the modern day, it’s safe to assume that while you were once alive you’re now dead. Except, instead of it being the usual passage of time that killed you off, it’s the events of the actual story that did it.

As much as you’re reading/watching a story about people struggling to survive in a harsh world, you’re also reading/watching a story about a world in which you didn’t make it. You can identify, and connect, with the characters on screen, but you’re one of the billions that got bitten and turned into a zombie, got vaporized by nuclear hellfire, froze in their beds when the weather changed or were torn apart by demons.

Post Apocalyptic stories are an exploration of the world without you; and just like you can’t alter the events of a story, you also can’t alter the events of the real world after you’ve died. You can watch from some version of Heaven, or Hell, or as a lingering ghost who’s tied to your place of death, or simply as a soulless and rotting corpse... but you can’t influence things. The world ends when you die, for you, but it keep spinning for those that remain.

I think this is a key aspect of Post Apocalyptic fiction, and one that separates it from Prepper fiction. While both genres deal with characters who typically survive the end of the world by luck, Prepper fiction tends focus on improving the characters chances of survival via preparation. In this way, it’s got more in common with the “wish fulfillment” type of Post Apocalyptic story. Both have a massive extinction event for humanity, but while Prepper fiction is trying to convince and/or inform the readers, Post Apocalyptic fiction is simply an exploration. Prepper fiction tells its readers “this could be you, but only if you prepare.” While Post Apocalyptic fiction says “fuck you, you’re dead. This is what those who aren’t are doing.”

Again, I have to admit that Maralinga Marquardt is based on me… but he’s just different enough from me to be a different person. I know what he’s doing in January of 2019, and it’s certainly not writing a blog post through an earthquake in Taiwan. With that in mind, I’ve no problem if there’s also a more accurate version of myself in the story. I know exactly where he was and what he was doing when the world ended on March 25th, 2011 - and I can tell you, the truer fictional version of myself wouldn’t have cared if he’d died that day.

As bleak as people think Post Apocalyptic fiction is, it can be viewed as a motivational (if not a positive) force. The sad, unifying, fact of the matter is that we’re all going to die. Even if you do survive the apocalypse, by preparation or sheer luck, you’ll eventually die anyway. And while Post Apocalyptic stories very rarely deal specifically with your death, as they’ve got to be applicable to everyone, they can serve as a reminder that our window of opportunity to influence the world is limited. You can’t change the events of a story, and you can’t change the events of the world after you’re gone. How you choose to view this fact is up to you. Does it break you and leave you in apathetic stagnation, or does it inspire you to make the most of this fleeting existence?

You’re gonna die, eventually, whether the world ends or not. So go out and do some shit, rather than waiting for shit to happen to you.


Fucking Annoying Frequently Asked Questions

A while back I wrote a book, Days Too Dark, and while it’s been pretty well received there are a few questions about it that keep popping up. While I’m always down for some creative critique, answering the same questions over and over becomes a little tiresome.

So that’s why I’ve written this handy FAQ for people who’re reading Days Too Dark! If you’ve got any questions, then check this before you come and ask me…

Is Mars you?

Ugh… yes! How is that not clear at this point? There’s literally a photo of me in the damn book.

You just wish you were as badarse and cool as Mars is!

Did you even understand the point of the book? Does he seem like he’s happy, about anything?

A protagonist who’s a straight white male? That’s sooo original… you Alt-Right Nazi!

Well, it’d be weird if I wrote a story about myself… but then I wasn’t who I am in the real world.

Also, just FYI - there’re multiple fleshed out characters who aren’t straight, aren’t white and aren’t male. There’s also a heap of handicapped characters, too. They’re all in there, I just don’t make a big deal out of it.

So, basically… #FOAD

Did you really kill someone and take their lungs?

No, but then the whole world didn’t end in 2011 either… because that’s the point of divergence.

Why is this written so weirdly?

Have you ever heard Australians talk? We’ve got a pretty weird accent and most people have trouble understanding our lingo. I figured that after two decades of no outside influences (like American television) the dialect would only become more pronounced.

If you don’t like it, then ya shit outta luck ya bloody drongo!

Why did you call it “the Gloom”?

It’s a metaphor for depression!

Did you really get in a car crash?

Yes!

Did your mum really drive you through a bus fire?

Yes!!

Were you really in a cyclone?

YES!

Did you reeeeeeea-

YEEEEEESSSSS!!!!!!!!!!!!!!!

Why do mushrooms grow from corpses?

Ever heard of “waiting until the sequel”?

A spear, a bayonet and a trench knife… pretty weird weapons for a post-apocalyptic story, don’t you think?

They’re symbolic. One was his fathers, the other his grandfathers and the final belonged to his great-grandfather. He’s inherited their weapons, as well as their demons, and he’s carrying on their fight.

But why a spear?

It’s the most widely used weapon in human history.

The spear looks totally different in different pictures, you fucked up!

I know it does. No, I didn’t.

Brisbane is on the east coast of Australia, not the south. Wtf is going on?!

Just read the bloody book.

Mars is such a Mary Sue, he even has different colored eyes!

1)      I don’t think you know what Mary Sue means…

2)      I have different colored eyes, hence Mars having different colored eyes.

Mars is sleeping with a woman who is fifteen years younger than him, that’s nothing more than disgusting wish-fulfillment!

There’s not a lot of options for either of them, and neither are mentally or emotionally healthy enough to be in a relationship. It’s not an ideal situation for either of them, which is kind of the point.

Why do all the characters have such weird names?

They’re not weird, they’re just not Western European. Russians have Russian names and Pacific Islanders have Islander names, etc. The only character who’s got a truly weird name is Maralinga, and even then it’s a name that’s found in the country of his birth and it has narrative significance. So basically, shut up.

The military being the bad guys is such a cliché, this story sucks!

I know it’s a cliché…

What’s with all the roses?

Inside joke. Count them and then google it.

There’s an awful lot of 9’s in this book.

There’s a good chance that there’s a lot more than you think there is…

What’s with the cover?

It’s one of the cards from the Rorschach test. Can you guess which one?

This is a blatant rip-off of The Last of Us!

Why? Because it’s got an arsehole protagonist and lots of mushrooms?

I started writing this before the Last of Us was even announced. I did a university speech on the Cordyceps Virus jumping to humans and creating fungi-zombies before The Last of Us was even announced. Trust me, I don’t need to steal anything from The Last of Us.

The Last of Us is one of those interesting titles that achieved such mainstream success, that people start to see shadows of it’s influence where ever they look… regardless of whether or not the connection is actually there. They’re both character driven, Post-Apocalyptic stories that focus on broken men and their relationships with those around them. It’s easy enough to see how people could think I was “inspired” by The Last of Us, but that simply isn’t the case.

That’s it, probably only for now though… I’m sure there will probably be more questions that get asked over and over and I’ll update this FAQ accordingly.

Twitter Poll Project

At the start of September I had this random idea that I didn’t really put much thought into and it sort of sprawled in such a fashion that it’s totally fucked up my schedule. I put out a poll on Twitter asking what sort of protagonist people would like to see in a new Post Apocalyptic story, and so people voted.

I didn’t actually think anyone would vote, but it turns out a decent amount did. I chose a bunch of random character ideas, some would say they’re cliche but I’d just call them bare boned at this point, and threw them all together on a poll. We ended up with a Professional Criminal as a protagonist, which is certainly a character that allows for a lot of possibilities - especially in a Post Apocalyptic story.

But then I did a second poll…

Instant. Fucking. Derailment.

While I was hoping for a single category of post apocalyptic scenarios to choose from, this poll ended up in a three way draw that meant I’d need another three polls just to get the basics of the plot down. While it’s true that an apocalypse is never simply a single event, you’re pretty much always going to get an Economic Collapse as well as whatever primary scenario you’re working with, this was far more than I was expecting. But then a multifaceted apocalypse is always going to be pretty damn interesting, and so I jumped into it.

The first category I asked about was the Environmental category; ends of the world that tend to be about the physical world itself, while not being anything supernatural or overly strange. They’re you more down to earth, mundane apocalypses. In the end, the public wanted an Environmental Collapse. Crops fail, whole species go extinct and in general the natural world starts falling apart at the seams. That’s not a bad start, but let’s see what happened in the Social/Political scenario!


Social Decay.

This is a difficult one to nail down, because typically in Post Apocalyptic stories the social bonds fall apart in response to the apocalypse. In this scenario, however, the actual apocalypse is the breaking of those very social bonds. Humanity loses any sense of cohesion for whatever reason and tears itself apart. Politics, religion, some new technology, whatever the reason is we just can’t go on together and so turn on one another.

So the natural world is collapsing and so is the human world… okay, interesting. Let’s see what the final poll comes up with from the Reality scenarios and maybe we can tie it all together?

Shit…

Reality scenarios are the ends of the world that are just bat shit insane; gods giving up on us, reality breaking or time itself fracturing. With that in mind, somehow we managed to get two of them. So that’s totally not going to complicate things at all, is it? We ended up with Forces from Outer Reality and Paranormal apocalypses. So we’ve got Lovecraftian creatures from beyond time and space coming in to cause madness at every turn, as well as ghosts and the afterlife to deal with.

So, just to recap. We’ve got a Professional Criminal who survived a Environmental Collapse/Social Decay/Forces from Outer Reality/Paranormal Apocalypse… that it some complicated shit right there!

If you look back at the dates of the polls, they went from September 1st to September 6th. At the time of writing this it’s the 23rd of September, so clearly it’s been a few weeks since I did the polls and there’s still been nothing written. That’s because this is a seriously complicated set up that I wanted to properly tackle, so I took some time and thought about it. I caught up with some mates last night at a bar and a song came on that gave me the keystone I needed to lock all these disparate building blocks into place.

I don’t want to go into too much detail, but it’s still going to be a short story though I don’t know the exact length. It’s going to be a mindfuck, I know that much. Any story with elder gods and ghosts is sure to be a little weird in parts, so we’re going to have something of a less than conventional Post Apocalyptic story. I’m okay with that.

I don’t know how long it’s going to take me to complete, but this is going to be something that I’m publishing so it’s going to need a cover and everything so despite its low word count it’s not going to be a quick release. On the same page it’s not going to be a Days Too Dark-esque 7-years-in-the-making situation either. So this whole post is basically just a status update. I am actually working on the project and I have made significant progress.

Fret not, those irritating polls weren’t for naught!




The True Horror of Vault 11

Anyone who has played a Fallout game knows of the dickish douchebaggery of Vault-Tec - the pre-Great War American company that was meant to protect people but ended up experimenting on them. Long time fans will also be aware of Vault 11, of Fallout New Vegas, which has arguably the most fucked up vault experiment ever conceived.

In Vault 11, the residents are told that they need to sacrifice one of their members each year in order to survive. When the first Overseer comes down at tells the first batch of people, who had just escaped a nuclear apocalypse, this, they get pissed and force him down into the sacrificial tunnel. From that point forward, whoever was elected Overseer was effectively being elected to make the sacrifice. So unlike in every other vault, and unlike in every other democratic society, you really did *not* want to get elected leader of the vault. 

By the time your character gets down there, the vault is, as usual, in ruins and you see rotting election banners all over the place. Except, instead of people trying to get themselves elected they're trying to get the other guy elected. You make your way through the vault and see all the nasty tricks that people pulled to try and avoid being elected Overseer. Eventually, after going through the sacrificial chamber yourself and coming out alive, you find out that all the residents had to do to escape was to *not* sacrifice someone.

By the time they'd figured this out though, there were only five residents left, and four couldn't live with the guilt so they killed themselves. It's peak Vault-Tec maliciousness and makes you wonder if the CEO of Vault-Tec was that proverbial kid that your parents stopped you playing with after all those pets on your street started showing up dead. It's horrific, and you can understand why four of the five that got out alive couldn't go on living with what they'd done.

But the thing that gets me, that sent literal shivers down my spine - is a coffee mug.

When you're walking down into the sacrificial tunnel, where countless people have gone to their deaths, you walk down some stairs and there's this door. There's a blood stain on the floor, which speaks to the less than voluntary nature of the sacrifice, but there's also a coffee mug.

Now, to me, there's a whole story right there. While many of the Overseers were forced down there, one of them went down there on their own. Maybe they'd just finished their breakfast and then they set out to commit suicide so that all the people who’d elected them could live. However it happened, the person was still drinking their cup of coffee when they went down to die.... they got to the door and realized they wouldn't need the mug anymore, so they tossed it on the ground and went on to their face their end.

Who the hell brings a coffee mug to their execution?! It reminds me of that story from the French Revolution, about that dude that was reading a book while he was being put into the guillotine. He's in the line waiting to have his head chopped off, but he's just reading a book, and when it's his turn he just calmly puts the book down and goes to get executed. 

This whole line of thinking was sparked from a single coffee mug that was laying in a place that by all rights it shouldn't be. It was just a coffee mug but it had me turning into Lady MacBeth screaming "Out, dammed spot! Out, I say!" for a long time after I left Vault 11. The journal entries and posters flat out tell the story, but the coffee mug makes you pause and wonder… and that’s the haunting horror of Vault 11.

It can't have been unintentional that the coffee mug was left there by the games developers, it had to have been left there on purpose. It's great storytelling like that which has people making the claim that Fallout New Vegas is still a better game than Fallout 4. Although I prefer the setting of 4 (I never really liked the Cowboy ascetic in New Vegas) I have to say that I definitely preferred the story of New Vegas over 4. 

One item can spark a whole story in the reader/viewer/gamer who is taking in your story, you don't even have to explain it. If you put some thought into what conclusion you want them to arrive at, you can work it so that they end up there without you explicitly directing them. It's a fantastic bit of storytelling and world-building, and for something so small it's amazing how long it's stayed with me.  

As the world ended outside Vault 11, countless people would’ve killed to get in. At the same time, everyone inside the vault would’ve killed to get out.

Just one of many - A look at 'It Comes at Night' & 'Bushwick'

I've been watching a few films recently. I've finally got a decent streaming service (lol...) and so now it finally makes sense to catch up on all the films I've been missing out on. As the title of the post suggests, I'm going to be talking about two films in particular and why I believe they're more similar than one would initially think. Beyond the breakdown of society, both It Comes at Night and Bushwick forgo the greater events to focus on close, personal stories.

It Comes at Night deals with some sort of virus that kills people pretty quickly, and the story focuses on a family that invites another family to live with them. Share the work load, safety in numbers, all that good teamwork stuff. Isolation and preparation are keys to survival here, and there's a focus on trust and what happens when it breaks. People don't believe the backstories that others are telling them, they don't believe others when they say they're not sick, and eventually it all falls apart in one of the most horrific endings you could possibly imagine. There're hints of some sort of monster out in the surrounding woodlands, but we never get to see it. Along with this, one of the characters is having some seriously trippy dreams about his dead grandfather throughout the film, so you're never quite sure what is real and what isn't. 

Bushwick, on the other hand, is set in New York and deals with American separatists who do what separatists always do - try and separate themselves from the nation. The main story focuses on an ex-soldier/medic and a college student trying to make their way out of the city while the greater conflict rages on around them. It's actually one of those 'one continuous shot' films that, thanks to some nifty editing, follows the characters without ever cutting away. It's brutal, it's action packed, and like It Comes at Night it has a downer ending.

Spoilers for both It Comes at Night and Bushwick.

Everyone dies in both of these films, every single main character. In It Comes at Night there's an eventual schism between the families and Joel Edgerton's character stabs the other father, accidentally shots the little boy and then kills the mother when she's hysterically screaming at him to do it. By this point though it's all useless, both families were already infected and the original family loses their son first and then the parents are left sitting at the dinner table just waiting to die. 

Bushwick pulls something similar, where Dave Bautista's character finally opens up and gives this heart breaking speech about his troubled past... only to be shot in the face by some scared woman five seconds later. Just when you think Brittany Snow's character is going to push on alone... she gets hit in the leg and similarly capped in the head by one of the separatists.

Both It Comes at Night and Bushwick give us these close and intimate stories set amid grand sweeping events. Society is breaking down all around these characters, people are dying left and right... but the story we're getting is about them in particular. The world may be falling apart but that's too big to deal with, so we're seeing how that happens on a much smaller scale. A few people is enough, we can get to know them and get attached to them and then when they finally die they're not just a number. The point behind this post, is that I think that Bushwick did this better than It Comes at Night.

It Comes at Night gives us hints about the greater world but we never really see past the character's small section of it, so we're never really certain. We hear about cities falling and people fleeing, but that's about it. It never really goes past hearsay. After that, when everyone dies at the end, that's the end of the story. We're not given any context for it within the greater story as a whole. We don't know if similar stories are happening all over, we don't know if there's talk of a cure on the horizon. The view of the world is so focused, and isolated, that when it ends our investment in the world ends. Why did we see this story? What was the point of it all?

Bushwick, on the other hand, solves all this with its final scene. As soon as Brittany Snow's character drops dead the camera pans upward and we see that all of New York city is ablaze and there's conflict all over. The story we've seen is no less important after the character's deaths but we're also shown that the film has been just one of many such stories. People are fighting and dying all over. That final shot puts it all into context. Simply because we've been following these characters in particular, that doesn't make their story any more important than any other.

In a round about way the final shot of Bushwick made the character's deaths more palatable. We got to know these characters but many such people are going through similar events across the city. In It Comes at Night, however, everyone we know has died and we're still given no clue about the outside world. Is there even an outside world? It's sometimes hard to tell with the surreal dream sequences, and the whole thing could just be a dream. By the end of It Comes at Night, you're left asking yourself if the story even matters.   

Bushwick and It Comes at Night are both solid films and I'd recommend watching both if you've got a spare evening. What I've taken from viewing both films in quick succession, however, is that if you're going to tell a personal story where everyone dies then be sure to give us some context of the greater world. It doesn't have to be a lot, just let us know what's out there. The characters we follow might not make it but humanity as a whole still can. Wondering if the characters were the last humans alive or if they were just one group of many scattered about the globe, trying to survive whatever apocalypse you cooked up, can leave people a little unsatisfied. Small isolated stories about failure to survive are great, they just need to be put into some context. 

The Post Apocalyptic Writing Guide

This is the secret project that I've been working on since the end of last year - The Post Apocalyptic Writing Guide. I sent out a few Advanced Reader Copies last week via Twitter, and so far I'm really happy with how the book has been received. I plan to release on 09/09/18.

There are obviously going to be some who question the legitimacy of me putting out this book when I've only got a single published post apocalyptic work under my belt. Which is, I must admit, a fair claim. To anyone who has any concerns though, I would offer that you should go read Days Too Dark and then decide if this whole venture is appropriate. 

I haven't just written one book and used that as validation for writing a guide on how to create post apocalyptic stories however. I have studied the post apocalyptic genre for years. Decades, even. You know those nerds who abandon society to go down some obscure rabbit hole and become experts on some arcane subject? Yeah - that's me. Before you freak the fuck out and shriek "he think's he's an expert!" just read the following sentence. I don't know everything there is to know about the post apocalyptic genre. I would hate it if I knew everything, because that'd mean that there's nothing new to learn.

I've read a lot, but there are a lot of people who've read far more than I have. I've played and watched a lot too, but just as before - there are those who have consumed way more post apocalyptic content than I have. This guide isn't me trying to lord it over anyone else, especially other authors. The thing is that I'm not interested in being better than anyone else, I'm only interested in being better than who I was yesterday. One of the best ways for me to do that is to be surrounded by, and learn from, people who are better than me. 

This guide is the culmination of everything that I have learned across the years about the post apocalyptic genre, from *many* disparate sources, condensed into a single volume. Whoever comes next, and there will always be someone next because humanity is always freaking out about its demise, won't have to do the leg work that I've done because I've done it for them. The Post Apocalyptic Writing Guide is an effort to bring as many people up to speed as quickly possible. If a newbie Indie Author reads the guide they will know everything I knew about the post apocalyptic genre at the time of writing it. They're still going to have to go read the original texts, obviously, but they're going to be able to find, deconstruct and use them much more efficiently.

I want better post apocalyptic content, that's what this is all about. The genre is having its day at the moment and while that means we're getting a lot of fantastic stories we're also getting a lot of formulaic and mundane shit that's muddying the genre as a whole. I can't learn anything from a cookie-cutter story and I sure as hell can't enjoy it. By putting this guide out, I'm letting everyone know what I know, and that will increase the likelihood that others can/will surpass me. I'll get more to learn from and I'll have more to enjoy. I'm not just a creator of post apocalyptic fiction, I'm also a massive fan. I want to have access to more stories that are of a better quality. So I made the Post Apocalyptic Writing Guide, and I hope that it helps people make better stories.

If I've gotten anything wrong in the guide, or if you disagree with anything I've written, then feel free to hit me up. Let's hash it out and make the guide better, because I honestly don't want it out there if it's going to make things harder for people by leading them in the wrong direction. Not everyone is going to agree with everything I've written, I get that, but hopefully something good can come out of the discussion. 

I didn't create the guide on my own, either. If you look in the front you'll see a list of names of people who helped me put the content together, hash out concepts and ideas and just generally told me when I got something stupidly wrong. So, just like in the book, I'd like to thank those who helped me put the guide together.

If you're wondering about the cover of the book - they're a group of models called the Demolition Dolls who dress up in post apocalyptic attire and attend events. There's this whole other side of the post apocalyptic community that focuses on clothing and props and generally LARP'ing (sort of like cosplay, but with some role playing involved) the post apocalyptic life. There's this weird divide in the community, with some people focusing on the books/movies/games while others do the festivals. Getting the Demolition Dolls on the cover was sort of an olive branch between the two halves of the community. Also, they're all pretty hot and tempting, so there's that aspect to. 

So that's that, there's still a week or two until the planned launch but everything looks to be progressing according to plan. Currently it's going to be an eBook only, but print may become available down the line. It will be available on Amazon, here, and I'm looking at a $2.99 price tag.

If you have any questions or concerns, hit me up or Twitter. 

Cheers

 

Gears of War - Lancer Continuity

One of the key aspects of Gears of War is how horrific the Locust Horde is. The Locust are monstrous, in every sense of the word. They're bigger and stronger than the average human, and can take as much punishment as a human in full body armor. They've got claws and scales and two hearts and they live underground, it's all deliciously horrific.

Humanity's fight against the Locust is one of desperation, where humanity is constantly selling parts of its soul just to survive. The enemy is that tough, and brutal, that humanity has to match them just to make it through the day. And that's one of the darkest aspects of the Locust - it's not what they do to humanity, it's what they make humanity do to themselves. 

The humans in Gears of War have breeding camps, just so they can have enough soldiers to continue to fight the war. If a woman can have healthy children, she's lured into the breeding camps with the promise of extra rations. If it turns out she can't have kids, she's booted out and made to join the military. This process, while arguably necessary for survival, left a mark on humanity to the point where they had to generate a lie about the Locust reproducing via rape. Never mind that no human had ever seen where the Locust lived by this point, oh no, we may have breeding farms but the Locust rape so at least we're not *that* bad.  

Humanity sold a part of it's soul to survive, and generated a lie about the enemy to live with the guilt. It changed who they were as well, because even in Gears of War 4, 25 years after the Locust War has ended, they're still at it. They telling women to have babies and using gene therapy to help design those babies to better aid in repopulating the planet. Humanity sold its soul in a time of desperation and they've been paying the price ever since. 

Along with this, the planet of Gears of War, Sera, was actually destroyed by humans themselves. Just like in the Matrix, humanity was faced with an enemy so powerful that they destroyed their own world in an attempt to halt their advance. It failed, obviously, but the planet was still ruined. This time, it was done with orbital lasers. To deprive the Locust of any motivation for coming to the surface, humanity used orbital lasers to destroy their own land and resources. To ensure the plan went off without a hitch, the humans only announced the attack three days before it was launched. 

All of humanity had just three days to reach the safety of the one city that would be spared, obviously in a time of war it's hard to get anywhere in three days so billions of humans were killed in this attack that didn't even stop the Locust. Humanity literally killed billions of their own species, and destroyed their planet, in a failed attempt to stop the Locust from invading. There's selling your soul in a Faustian bargain and then there's tossing your soul at the shop clerk like it's little more than loose change. But this is all to show just how desperate humans were, the lengths that they were willing to go to in order to survive.

This brings me to the Lancer, the iconic "chainsaw gun" of the Gears of War Franchise. Before the Locust showed up, the Mark 1 Lancer was a beefy weapon that had a simple, but large, bayonet at it's end. It was used to fight other humans and it did it's job with stabby abandon.  

But when the Locust showed up, their thick hides often caused the bayonets to either be deflected or snap on contact. This was a problem for the soldiers trying to fight the Locust, on account of them not wanting to die. In one such Locust attack, Tai Kaliso managed to kill one of the Locust Drones with a circular saw. He commented on the fact that it would make for a reliable method of killing the Locust... and the higher ups actually listened to him!

That's how desperate things were. Not only did the high-ups listen to someone down on the ground, which is absurd enough already, they also thought it was a good idea to attach a chainsaw to a gun. They got their scientists to work on the idea and they actually made it happen - thus was born the Mark 2 Lancer. 

It's an absurd idea, a chainsaw on a gun is just ridiculous. But when taken with all the other elements of the Gears of War story, it speaks to just how dire the situation is and how desperate those who remain are. "Desperate times call for desperate measures," and all that. It was a great addition to the series because it actually helped build it up instead of feeling as though it was simply tacked on to look cool.

But then we come to Gears of War Judgment, and the actual reason behind this whole post. Judgment was a prequel game, made between Gears 3 and 4, and it was set before the canon invention of the Mark 2 Lancer. But for some reason, all the characters in Judgment have the Mark 2 Lancer... despite it not being invented yet!

The writers said that it was present because Judgment focused on Special Forces and they access to better tech than the other soldiers. But this totally undercuts the importance of the weapon's point of inception, an act of savage desperation. I get the real reason why it's there though, the writers figured that they couldn't have a Gears of War game without the damn chainsaw gun... 

A long time ago, the Mark 2 Lancer was compared to the Lightsaber - it's an iconic weapon now. But the Lightsaber obviously had a point of creation within the Star Wars canon, a point where it was initially thought of and the first one was created as a prototype. Can you imagine the outrage that would ensue if someone wrote an official Star Wars novel, movie or game that was set before this point but it still somehow had Lightsabers in it? The nerdrage would destroy our planet!

I love Gears of War, and even Judgment was more good than bad, but this was just one decision that I cannot get behind. Having to fight the Locust in the early days of the war with inferior technology would have ramped up the intensity to an insane degree. That was the point of the game, having it set in a period where the Locust were a new and unknown entity made them all the more terrifying.

The Locust were the reason for the Mark 2 Lancers invention, and the writers fucked it all up by having the effect appear before the cause had a chance to instigate it in the first place! First and foremost, a story has to be true to the world it's set in. Forget what might or might not appeal to the audience; if you absolutely have to include an element then set the story at a point in time where the element exists. The suspension of disbelief required for us to enjoy stories demands that worlds be consistent, and that means doing your homework and not taking shortcuts simply to appeal to the lowest common denominator. 

Van Helsing - Not That Bad

Back in January I made a post that was pretty much just me ripping into Van Helsing. Looking back now, after having watched the first two seasons, I think I may have been just a little too harsh. Just a bit. So this is my recant, the show's not perfect but neither is it as bad as I initially speculated. 

Spoilers. Obviously.

It's actually not that bad, it's certainly not groundbreaking but it's good enough to watch if you've got nothing else. They did away with a lot of the issues I'd raised in my initial post, and it actually got me interested in seeing where things were going. I had an issue with an everyday chick being more of a badass than a trained solider... but eventually we got to see what that trained soldier can do and it was an absolute bloodbath. By season 2 the actress who plays Vanessa Van Helsing had become pregnant and while they didn't incorporate it into the story they managed to hide it well enough and she continued to do actions scenes.

I was watching the final season of Zoo at the same time as watching Van Helsing. It had this stupid twist where it was revealed (in goddamn season 3) that the protagonist had had a wife and son who were killed when he was 19. But then the son is randomly revealed to be a character he's been interacting with all season. Dumbest, most ham-fisted, story move I've ever seen. But then it's a show about animals attacking humans, so I don't know why I expected anything else.

Anyway, back to Van Helsing. When Vanessa's long lost sister, as well as her long lost mother, popped up in the show I sort of just groaned and my eyes rolled out of my head. Dead family members should stay dead. Ask anyone who has lost a loved one before, any time this happens in a show you instantly get a bad taste in your mouth. It happened in Gears of War as well, and I love that series, so you know I'm not just picking on Van Helsing and Zoo here. We'd all love for a dead loved ones to just randomly walk through the door with a slight case of amnesia but life just doesn't work that way. 

My only real gripe with the show, beyond all that, is what they ended up using Christopher Heyerdahl for. That guy is a fantastic actor and he has taken on some amazing roles in his career, but here it was nothing new. He started out as Sam the deaf guy, and that was a cool character, not only for Heyerdahl but for a post-apocalyptic story. Having a handicapped character always makes things interesting, and this guy was kicking arse despite his handicap. 

But then it turns out he's a serial killer and he turns into a crazy vampire, which was basically just the same character he played in Hell on Wheels - the Swede. We had a great character that was an original role for the actor but then they pulled the rug out from under us and turned him into something cliche. It was a shame, because I really like Heyerdahl and I really liked Sam. 

Besides that, the world of Van Helsing is consistent and we've got characters who are all various shades of grey. Vanessa and her sister are basically "Daywalkers" like Marvel's own half-vampire character, Blade, so there's all the usual superhuman fight scenes and moral struggles that go along with that. They killed off Vanessa's daughter pretty quickly after they saved her, which was a good call. It's never nice to see a child killed (unless it's Zach Goodweather from The Strain) but the story would have stalled if the protagonist suddenly had to look after a kid. A side character finds out he's going to be a dad mere moments before his newly pregnant partner is forced to frag herself alongside some vampires. The main group find another group of survivors who are surviving by eating the vampires, which was actually a pretty fun episode. And there's the typical "Elder Vampire" character who appears at the end of season 2, but they manage to spin it around and do something original with it.

It's a dumb, fun show that's probably written for high school girls. It's Buffy 2.0., and that's fine. It's not groundbreaking, it's not going to revolutionize the post apocalyptic genre, but it is good enough to keep me entertained between the occasional eye roll. I'll happily watch the recently announced season 3, but I'm not exactly waiting with baited breath for it to arrive.

Wynonna Earp is still a fucking travesty though... 

Mad Max and the Eternal Return

Mad Max was a fantastic video game that was released in 2015, and it's one of the few games where I took the time and effort to do everything and earn the Platinum Trophy. I loved the setting and the characters because everything had this strange dreamlike quality to it, like the world was comprised of disparate parts that had been pulled together. The gameplay was great too; the fighting was fluid and brutal and the car to car combat was intense. My only negative with Mad Max was the end game experience.

Max starts the game seeking this mystical place called "the Plains of Silence", a place where he can find peace from the world at large. He's got the car and the gas and he's out looking for the Plains of Silence when he's attacked by Scabrous Scrotus - the first son of Immortan Joe. Although Scotus gets away with your car, you steal his dog and implant his chainsaw glaive into his skull. Not exactly a win for Scotus.

Throughout the rest of the game you're dismantling the empire of Scabrous Scrotus, taking out his lieutenants and ripping down his icons, all in an attempt to get your car back. Scrotus is in no small amount of pain after you shoved a chainsaw through his skull, so he's got an equally turgid hard-on for you too. 

You drive around the map in a typical open world fashion, doing lots of fetch quests and helping out the locals make a stand against Scrotus. Everything you do reduces the influence of the psychotic warlord and eventually you're able to confront him directly in one of the most brutal car fight scenes I've ever played through. You actually end up building a better car than your original, but Scrotus does something to push Max over the edge and so you go after him despite this. At a certain point in the game, it stops being about the car and starts being about revenge. You end up ripping the chainsaw out of his head, killing him, and then driving off into the sunset in your original car.

The game itself is great, I'd still give it a 10/10, my only problem is the lost opportunity with the post campaign experience. After you defeat Scrotus you're thrown back into the world with some iconic Mad Max gear, but everything is already done. The amount of enemies in an area depends on the amount of influence that Scrotus has there, but if you've already done everything then the chances for conflict post game are few and far between. 

Now, you could start again from scratch but there's nothing special about that because it's just a new game. But what if the developers had included an NG+ (New Game Plus) experience? You'd start the game again but Max would be fully leveled. You loose your gear and car at the start as part of the story, so that's no issue, and Scabrous Scrotus is back at full power. You could play through the whole game again, whittling down Scrotus' empire from full power without having to level Max all over again.

The thing is, NG+ is already built into the narrative of Mad Max without it actually being present.  All throughout the game you're running into this character called Griffa, this sort of desert-mystic who is trying to nudge Max along a spiritual journey while he traverses his physical one. He pokes holes in Max's world view, and questions his search for the Plains of Silence. And he knows things, about Max, things he shouldn't be able to know.

All throughout the game Griffa teases out the good-side in Max, the parts of himself that he's buried deep and tried to forget. Love, friendship and trust - all that Care Bear stuff. Because of this, Max starts getting close to a woman and her daughter, Hope and Glory respectively. And right when it looks like he might have a family again - they're taken from him. 

Max flips the fuck out and goes after Scrotus, he's tripping balls and hearing the voices of Hope and Glory screaming for bloody vengeance. You lose your new car in the fight against Scrotus but you get your old one back. You drive off into the sunset, without looking back, in the search of the Plains of Silence. 

Exactly how the game started. 

You're fleeing a traumatic past, you've got a car and you're looking for the Plains of Silence. Scotus steals the car. You build a new car to get the old one back, along the way you heal and build a new family. Scrotus kills your family, undoing the healing. You kill Scrotus and lose your new car. With your old car back, you flee your traumatic past in search of the Plains of Silence. 

The whole thing is a cycle, Griffa even says as much to you in the game. Max is stuck in a sort of purgatory, emotionally within himself as well as physically within the wasteland. The world makes no sense, not in terms of game design but in terms of the narrative. People have accents from all over the world, just like there are landmarks from distant lands within eye shot of one another. Max is far too young to remember the world from before, and there's the inclusion of this one particular History Relic.

Mad Max is about a physical and spiritual journey, one of healing, that ultimately fails. Max ends up right where he started, with a car and a desire to escape. The game is Max's purgatory, and he's stuck there until he can find a way out. A fantastic way to express this would have been the NG+ option, to show the literal loops he's stuck in. It would have made sense from a narrative perspective and it would have given the game some much needed longevity.